You seem to think the AI wrestlers are pushovers. I've seen TONS of evidence to prove otherwise. Here are examples of AI cheapness, in all its cheesy glory:
1. Excessive use of reversals, even with the AI-reversal sliders at low levels (the AI will be milquetoasts if you zero out the reversal sliders).
2. Insistence on using hard-to-counter moves, such as fast jabs and grappled strong strikes, both of which only have about a three-frame (as in one-twentieth of a second) reversal window.
3. A seeming ability to render themselves immune to counters for a short time, thus ensuring the move they are about to perform/spam is unblockable.
4. They'll often knock you down, initiating a selling animation, then hit you just before the animation ends, resetting the animation timer. This also goes along with the above example. 4. The AI can and will use "Jedi mind tricks" on you, changing your character's target (often to the referee) so that they don't take the move you were intending for them. Note: this can get YOU disqualified if the AI uses it too many times.
5. The AI will be able to reverse a leverage pin an improbable number of times; they may have a pet peeve of losing to a reversed leverage pin.
6. The AI HATES to have sigs/finishers performed on them; they'll use any of the above tactics to avoid taking a sig/finisher.
7. The AI can make their sigs/finishers "immune" to reversals; I know this to be fact, because I used to use a turbo function (via remaPSP) on my reversal button, and the offending AI was The Miz. He caught my character in a rear grapple position, and I began turboing the reversal button, whilst rotating the analag nub, which should've automatically countered the impending Skull-Crushing Finale (what a name for a finisher, eh?)...only it didn't. Somehow, The Miz managed to sneak his finisher IN BETWEEN millisecond turbo button presses. This proves that sometimes, the AI cheats so hard, you can't "out-cheat" them.
8. When the AI wants you to lose a match, it will pull out all the stops, such as swerving your character before the match, then during the match, and if you still win, it'll sometimes order the match restarted under harder rules, and the AI will be EVEN CHEAPER. Alternatively, your character will suffer a THIRD swerve, post-match. Sometimes, your character will get swerved twice during the first match, then swerved again during the second (restarted) match, then get the "pipe swerve" post-match. That's a total of FOUR swerves the AI can throw at you for a single (restarted) match!
Here's the slider set/attribute adjustments I use:
Reversal Damage/Stamina Off
Tap/Hold Kickout system
AI reversal frequency and all Game Balancing sliders maxed out (except for Stamina which is zeroed out); Damage Balancing sliders both zeroed out. All characters' Technical rating at 20. All Characters' Submission rating at 80. All other attributes are untouched.
This creates a pretty tough fight against even the weaker AI characters (and the stronger ones even border on downright CHEAP), but for the most part, they don't just reverse all your moves and make their offensive moves irreversible.
Edited by xirtamehtsitahw, 30 November 2013 - 01:33 AM.