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Things In WWE 2K14 You've Seen That've Saddened You


Kenobi-Wan

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Now like always I'm still excited for the games, can't always dwell on what could have or should have BUT, when they add something to the game that you've wanted but is executed poorly...thats a different story.

 

Triple H(Retro)

 

- How disappointing. This looks like some modder changed his tights logo on his WWE '13 model.

Its just terrible being this is my favorite look for The Game. Why didn't they just use the Triple H '98 -'99 model dammit! Make new hair, add some stubble, and call it a day. Can't believe they did that...

http://downloads.2kgames.com/wwe/site/img/thm-roster-final-triplehretro_081720131033.jpg<---HE SURE AS HECK DIDN'T LOOK LIKE THIS!

 

THIS is how he looked!(Just pause at 3:40...Despicable.)

Just pause at 3:40...Despicable.

 

PS: Shawn Michaels hair always being the same through the ages is also annoying. Like his '97 model wearing an '03 attire and being the referee for a 2012 match when the have a more recent HBK model model in the game that has a ponytail more suited to be there!

 

But.....still looks like fun!

 

What are you dissapointed about?

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I am disappointed because there are not many changes in gameplay. I know some of you could reply back to that saying "We don't know much about the game yet", but I think we've seen enough gameplay footage to be sure about what I just said. A.I is still dumb, opponent gets up quickly, and the game is not challenging.

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Diesel's mullet looks hilariously ridiculous, but then, it did on Diesel too. As far as that goes, not very much. I think the startup animation to running could stand to be a half second longer (maybe a bit less), and from what I saw during the gameplay stream, they need to tighten up being able to control where you want to Irish Whip someone. I've had people tell me it's fine when you use the d-pad to move, but to be honest I find that it feels unnatural to play that way, and you shouldn't have to change the controls just to be able to toss someone into the corner for that Barricade OMG moment or the turnbuckle or whatever, although, on that note, I love the new drag animation and the toss into the corner. That'll help alleviate that problem a lot.

Only other thing I saw is that the AI still appears to be dumb as a bag of hammers. The fact that Williams wouldn't say what difficulty he was playing on worried me, even if he was on the quick match setting. The AI was pretty damn stupid (leaving the ring, throwing the opponent back in, following, and then leaving the ring again >_> ) and they were reversing a lot, not to mention his kickout meter size in the last match got obliterated by a mere two moves, although, again, he was supposedly on quick so that might not be the AI.

One thing I'd like to state that isn't necessarily a complaint, but just a general fear, is that I noticed in the gameplay video that Backyardgaming put up that everyone seems to be discussing today, he stated that it was still pretty easy to win by submission after working a limb a little bit, even with the resiliency feature to escape moves. At the same time, during the gameplay stream, they mentioned that it'll be possible to have submissions as limb targeting moves, which was a feature I was initially very excited for, because I love the prospect of being able to create and play as an /actual/ submission specialist, and not just some dude who has better looking holds. It seems like with the ability to do even more submissions more easily, and the Breaking Point system only being slightly re-worked in the fact that if you have resiliency you're not completely guaranteed to lose, that spamming Submissions to win may actually end up becoming even more of a problem while playing online.

Other than the nuances above, which they still have a very small amount of time to rework if the game isn't gold yet, I actually don't see many problems with the game. I slapped $5 down on a pre-order yesterday, and up until now I had no interest in buying the game at all. Seeing the amount of work they've done with the audio (Daniel Bryan, Ryback), the depth of the 30 Years Of Wrestlemania Mode, the inclusion of a couple of favourites on the legends side, and some of the changes to the movesets finally managed to sway me a little bit in hopes that this is going to be a good game.

I will, however, simply be buying a DLC code for Taker on eBay, rather than shelling out an extra $40 for a sticker, a signed card, a character, the first disc of a DVD which I can watch all of on Netflix, and an oversized cookie tin. XD

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I don't think i have seen any problems so far. Roster wise so far i am happy with. I think Razor Ramoans model is the best in the game. Diesel with the mullett thing, but its not as bad as Shawn Michaels in Legends of Wrestlmania. So that is enough about hair for me. Not my deal

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Im not feeling the speed that these wrestlers go. Even the match where both of the boys were playing they transitioned a bit too fast in my opinion. If they tone down the speed a bit then everything will be fine.

 

Also the pin meters seem to be even smaller this time around. After one finisher Bryan had to use a resiliency. Maybe this is there way of making the game harder.

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Kevin Nash not tearing a quad as Diesel...

No Roddy Piper/Roddy Piper matches in 30 Years of Wrestlemania mode...

Lack of many great Undertaker matches in 30 Years of Wrestlemania mode...

Shawn Michael's Zip-line entrance appearing to be more of a cutscene than an actual in-game entrance (could just limit it to easy-creation only)

 

 

In terms of actual sadness, Ric Flair's crying face (seriously they probably put 3/4 of their budget into that).

 

Still, these are all nitpicks (except the Roddy Piper matches, but that'll probably pave the way for him as DLC) and this year's game looks like it could turn out really good.

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