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The Animal Batista

batista

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#1 Sam & Mam

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Posted 26 January 2013 - 03:44 AM

Already made and uploaded this but feel like I can make it better. Some feedback would be appreciated. 

 

2yy1hjn.png



#2 Auday Elyafe

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Posted 26 January 2013 - 03:45 AM

to be honest he dosent look like him



#3 Sam & Mam

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Posted 26 January 2013 - 03:46 AM

to be honest he dosent look like him

 

that's why I posted cause I got stuck and didn't know what to do.



#4 Auday Elyafe

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Posted 26 January 2013 - 03:47 AM

i think all batista caws needs textures



#5 Sam & Mam

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Posted 29 January 2013 - 02:32 AM

i think all batista caws needs textures

 

maybe, he is really hard to make, but i like to make caws without textures even though it doesn't look as great



#6 DH3

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Posted 29 January 2013 - 11:18 AM

i think all batista caws needs textures

 

I don't think so.......

http://www.youtube.com/watch?v=jP4StHkVwDo



#7 Sam & Mam

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Posted 29 January 2013 - 05:11 PM

i think all batista caws needs textures

 

I don't think so.......

http://www.youtube.com/watch?v=jP4StHkVwDo

this makes mine look like crap



#8 Ravenos

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Posted 29 January 2013 - 06:53 PM

Watch out, because Rav is going to be arrogant about a caw for once.

 

The Batista I made with Big Pete is better than the video here. 

 

As for advice on yours... it's mostly about head shape. I think your internal stuff is close (the nose might be a touch big), but the outline all around his head seems too small. Dave has a slight forehead, big cheeks, a weirdly shaped jaw, etc. Getting just the outline to look right is half the battle. Think of a very angry chickpea. That's the head shape you're after. The morph you have is too uniform I think. 

 

Pete got him to like "holy crap!" 99% likeness without texture, and I tossed on just a piece to get real brows and added just like two or three little makeup tricks to make his eye bags pop. It's really all about that shaping-- the details and stuff don't set him off as much.

 

 



#9 Auday Elyafe

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Posted 29 January 2013 - 07:15 PM


i think all batista caws needs textures

 
I don't think so.......
http://www.youtube.com/watch?v=jP4StHkVwDo
idk how much time he spent making this :) batista is so hard

#10 Sam & Mam

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Posted 01 February 2013 - 09:45 PM

Watch out, because Rav is going to be arrogant about a caw for once.

 

The Batista I made with Big Pete is better than the video here. 

 

As for advice on yours... it's mostly about head shape. I think your internal stuff is close (the nose might be a touch big), but the outline all around his head seems too small. Dave has a slight forehead, big cheeks, a weirdly shaped jaw, etc. Getting just the outline to look right is half the battle. Think of a very angry chickpea. That's the head shape you're after. The morph you have is too uniform I think. 

 

Pete got him to like "holy crap!" 99% likeness without texture, and I tossed on just a piece to get real brows and added just like two or three little makeup tricks to make his eye bags pop. It's really all about that shaping-- the details and stuff don't set him off as much.

 

Thanks for the help man I'll utilize this and have an update soon



#11 Kraize

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Posted 02 February 2013 - 12:29 AM

widen the face, make his eye hieght lower, lower the eyebrows. start there



#12 Sam & Mam

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Posted 03 February 2013 - 01:29 AM

widen the face, make his eye hieght lower, lower the eyebrows. start there

 

thanks for the help m8



#13 A-Bel

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Posted 03 February 2013 - 07:36 AM

If you want good tips you should pm Dr Vries a link to your thread and ask him for suggestions. He helped me with my test.

#14 JHFerry

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Posted 05 February 2013 - 07:06 PM

Watch out, because Rav is going to be arrogant about a caw for once.

 

The Batista I made with Big Pete is better than the video here. 

 

As for advice on yours... it's mostly about head shape. I think your internal stuff is close (the nose might be a touch big), but the outline all around his head seems too small. Dave has a slight forehead, big cheeks, a weirdly shaped jaw, etc. Getting just the outline to look right is half the battle. Think of a very angry chickpea. That's the head shape you're after. The morph you have is too uniform I think. 

 

Pete got him to like "holy crap!" 99% likeness without texture, and I tossed on just a piece to get real brows and added just like two or three little makeup tricks to make his eye bags pop. It's really all about that shaping-- the details and stuff don't set him off as much.

 

How do I find your Batista? Is there anyway to search by GT on the 360?