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WWE 13 Sales Are In.


Matt_Gunn

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http://www.vgchartz....y/41217/Global/

 

WWE 13 (PS3) - 248,852

WWE 13 (360) - 240,556

 

I think wwe and thq should start promoting the ps3 version more, seems it's the popular one :P

 

How the hell does the 360 version get less sales when we get plenty of mods each year where as the PS3 gets none.

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First of all I would like to thank the OP for posting such a useful and informative site. Seriously, the amount of random claims people have made without any factual basis is annoying and now with a proper website for sales people can't make stupid assumptions based on their own opinion and/or word of mouth (or sentence in this case XD)

 

@iamthedoctor - There could be many reasons - from people being upset with last years product to more WWE fans owning a ps3 console. It's not really an answer that anyone on here can make without assuming a lot of scenarios as fact. For example, if I assume that more AE fans own a PS3 I could then make the assumption that more copies would sell on the PS3... complete bs really but once you start making assumptions all sort of crap can come out.

 

On a final note. I hope that the sales for this game do ultimately beat WWE '12's despite being worse at this moment in time... not for any reason other than the rumours of THQ's financial troubles (probably based on fact but again that's an assumption). Without THQ we would not be getting a yearly release of a wrestling game... and if we did the 1st few years would more than likely be worse than what we're getting.

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You have to remember some very important facts when looking at the sales numbers:

 

WWE '12 came out 2 days before Thanksgiving. WWE '13 came out on October 30th.

 

WWE '13 came out the same day as Assassin's Creed III, while WWE '12 came out to virtually no competition.

 

Both of those play into WWE 12's favor. I mean WWE '12 had black friday and that weekend as part of its first sales week. It also didn't have to compete against bigger games like 2011 and WWE '13 had to.

 

Personally, after yet another year of a bug riddled game that at it's core hasn't changed in 11 years, I hope the sales lag and THQ goes belly up. It's time to give another company a shot at making a WWE game.

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Personally, after yet another year of a bug riddled game that at it's core hasn't changed in 11 years, I hope the sales lag and THQ goes belly up. It's time to give another company a shot at making a WWE game.

 

Personally nobody has yet to tell me what they'd like changed in the Core of the games, you folks see addicted with the term Overhaul and Perfection; yet when it comes down to the nity grity details you lack any chance of explination.

 

Now let me explain before I get accused of something I'm not doing, I am not Flame Baiting; I am simpling looking for an explination. If you are going to hope a company goes Belly-up and a large amount of people lose their jobs, you better have an actual explination on what you'd want Changed.

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Personally, after yet another year of a bug riddled game that at it's core hasn't changed in 11 years, I hope the sales lag and THQ goes belly up. It's time to give another company a shot at making a WWE game.

 

Personally nobody has yet to tell me what they'd like changed in the Core of the games, you folks see addicted with the term Overhaul and Perfection; yet when it comes down to the nity grity details you lack any chance of explination.

 

Now let me explain before I get accused of something I'm not doing, I am not Flame Baiting; I am simpling looking for an explination. If you are going to hope a company goes Belly-up and a large amount of people lose their jobs, you better have an actual explination on what you'd want Changed.

 

Here is the thing. Even if a successor got ALL the stuff THQ and yukes have for the games, that'd be fine. My problem isn't so much the way the core games are, it's the fact that THQ treats it like a damned game, doesn't test, hasn't got a clue what its fanbase wants half the time, and it's representatives come across as smug asshats.

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I personally think that Halo 4 had something to do with this, as its a huge title that came out a week after this game. If it didn't, then I have no idea why. The only thing PS3 has over 360, is that there aren't moveset hackers online. The PS3 version of this game is a port of the 360 version. It has nothing over it excluding online idiots.

 

Halo has nothing to do with it, wwe games has always sold more on PS3, it's a playstation franchise because it was built and made popular from the PS2, plus xbox owners mainly buy shooters, playstations audience is more diverse.

This post is full of fail.

 

Do we really need another console war?

 

I expect WWE games to sell better on the PS3 console as they made their name for themselves using the Playstation brand. Other than textures, uploading to Youtube and a few other minor features there are no differences between the two consoles at all.

 

There are major differences between the consoles, technologically wise, the developers well some make ports look pretty identical. Thq and the wwe game ports are the exception.

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The games aren't that different. But the biggest thing is ACIII came out the same day. I know plenty of people who said they will get WWE13 around Christmas, many Jan because they want to get their fill of Creed franchise. Then for the X-Box side, Halo 4 comes out, one of their most popular series. Sales aren't going to be super right away.

 

As for THQ folding shop, I hope people know that there will not be a good game for YEARS if that happens. Whoever gets it will have to start from square 1. Good bye 85% of what we got as they got to build an engine first. I still don't understand people in the country that want companies to fail and people to lose their job. If you don't like the games, don't buy them. Don't demand people to be homeless.

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As for THQ folding shop, I hope people know that there will not be a good game for YEARS if that happens. Whoever gets it will have to start from square 1. Good bye 85% of what we got as they got to build an engine first. I still don't understand people in the country that want companies to fail and people to lose their job. If you don't like the games, don't buy them. Don't demand people to be homeless.

 

This ^

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Personally, after yet another year of a bug riddled game that at it's core hasn't changed in 11 years, I hope the sales lag and THQ goes belly up. It's time to give another company a shot at making a WWE game.

 

Personally nobody has yet to tell me what they'd like changed in the Core of the games, you folks see addicted with the term Overhaul and Perfection; yet when it comes down to the nity grity details you lack any chance of explination.

 

Now let me explain before I get accused of something I'm not doing, I am not Flame Baiting; I am simpling looking for an explination. If you are going to hope a company goes Belly-up and a large amount of people lose their jobs, you better have an actual explination on what you'd want Changed.

 

First, I don't look at the first part of your response as flame baiting. It's actually a fair question.

 

To me, when I speak of the core of the game, I'm talking about the in ring action, more specifically the A.I. and how it plays the game. Year in and year out, the AI continues to suck. How many times have you seen the AI hit a move, only to just stand around and do nothing until you get back up? This year, how often do we see the AI go outside to clear the announce table and hold onto their finishers to hit OMG moments?

 

There is rarely a method to the madness of the AI. No strategy, no working specific limbs to wear down the opponent for a specific submission hold, and really no difference in how AI Rey Mysterio approaches a match versus an AI Big Show. Sure, they have different movesets and attributes, but for the most part, every AI opponent has the same "strategy" regardless of size or type of wrestler.

 

Consequently, you can use the same strategies to face every AI opponent, instead of there being different strategies for facing a big guy versus a submission specialist versus a high flier. Sure, they toyed with this in '08, and continue to with the abilities you can pick. But those abilities are basically an extra move or two. And yeah, they finally brought back weight detection, but in a very limited way.

 

I want a game where if I use Mysterio, it feels like a mammoth victory if I manage to beat Big Show. I want a match between Mysterio and Sin Cara to feel completely different than one between Khali and Mark Henry. I want the AI to feel like it has a plan in mind, rather than just doing a string of random moves sprinkled with a lot of standing around.

 

The AI reversing more is not my idea of increased difficulty. In fact, the increased reversal rate is really something that takes away from the thrill of game play in the first place. At least with the chain grapples, where you end up with stalemate after stalemate.

 

Sure, you can play their game with other humans and have some really good matches. But even with other players matches break down into a reversal fest unless you actually make an effort to not reverse everything. And this year it's insanely easy to kick out of pins, so you end up either fighting forever or being caught in a submission you can't break out of. That, or you just let yourself be pinned. And I'm not even talking about playing against spammers and hackers here.

 

Obviously this is a long post, and I could keep going, but I think you get the idea that there is at least some merit to at least my belief that the core of the game is stale and antiquated.

 

As to the second part of your response, I do believe that is a little bit of flame bait. I don't have to have an idea or a plan or anything to wish a business goes belly up. I am not running a charity where I donate $60 to THQ every year in order to help keep them in business.

 

You, and some other people here may not feel this way, but failure is the nature of business, as much as death is the nature of life. I didn't dig THQ into the financial pit they're in, the people working there did. Not all of them of course, but people at the top made bad choice after bad choice.

 

THQ isn't going down the crapper because of the bad economy, it's because they have been a badly mismanaged company that has put out a shoddy product for quite some time. Not just the issues with the WWE games, but they put out crap shovelware for years before deciding to cut back on it. I don't think businesses like that should stay in business. Clear out the crap so innovation can come through. While some people would be out of a job, most of them would just move to other companies and different games. If the WWE games were made by someone else, they would almost certainly want to bring in people who know the franchise and have worked on that game.

 

As for the rest, if they're talented enough, they will find jobs elsewhere in the industry. Someone below suggested people would be homeless if they lost their job, as if you immediately lose everything when your job ends. Have they heard of Unemployment insurance? Savings? Again, THQ is a failing business, and considering the bugs in WWE '13, one that continues to fail at putting out product without major issues.

 

I'm sorry, but I'm not going to feel guilty about hoping for a company like THQ closes up shop. We need less companies like them around, and more companies that know what they're doing and put out a good product. And if that means we get a fresh perspective on WWE games, then all the better.

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Personally nobody has yet to tell me what they'd like changed in the Core of the games, you folks see addicted with the term Overhaul and Perfection; yet when it comes down to the nity grity details you lack any chance of explination.

 

To me, when I speak of the core of the game, I'm talking about the in ring action, more specifically the A.I. and how it plays the game. Year in and year out, the AI continues to suck. How many times have you seen the AI hit a move, only to just stand around and do nothing until you get back up? This year, how often do we see the AI go outside to clear the announce table and hold onto their finishers to hit OMG moments?

 

There is rarely a method to the madness of the AI. No strategy, no working specific limbs to wear down the opponent for a specific submission hold, and really no difference in how AI Rey Mysterio approaches a match versus an AI Big Show. Sure, they have different movesets and attributes, but for the most part, every AI opponent has the same "strategy" regardless of size or type of wrestler.

 

Consequently, you can use the same strategies to face every AI opponent, instead of there being different strategies for facing a big guy versus a submission specialist versus a high flier. Sure, they toyed with this in '08, and continue to with the abilities you can pick. But those abilities are basically an extra move or two. And yeah, they finally brought back weight detection, but in a very limited way.

 

I want a game where if I use Mysterio, it feels like a mammoth victory if I manage to beat Big Show. I want a match between Mysterio and Sin Cara to feel completely different than one between Khali and Mark Henry. I want the AI to feel like it has a plan in mind, rather than just doing a string of random moves sprinkled with a lot of standing around.

 

The AI reversing more is not my idea of increased difficulty. In fact, the increased reversal rate is really something that takes away from the thrill of game play in the first place. At least with the chain grapples, where you end up with stalemate after stalemate.

 

Sure, you can play their game with other humans and have some really good matches. But even with other players matches break down into a reversal fest unless you actually make an effort to not reverse everything. And this year it's insanely easy to kick out of pins, so you end up either fighting forever or being caught in a submission you can't break out of. That, or you just let yourself be pinned. And I'm not even talking about playing against spammers and hackers here.

 

I agree with this completely, the A.I does need work. I have actually stated that myself, go play Smackdown! Here Comes The Pain - Smackdown Vs Raw 2006 and tell me each superstar/Diva/Legend doesn't play like they have a plan behind every single move. I don't know, what exactly happened; but in Smackdown Vs Raw 2007 - WWE'13 THQ got into this Fetish for "Trail & Error".

 

Smackdown Vs Raw 2007 - Smackdown Vs Raw 2010 (Ultimate control Moves)

Smackdown Vs Raw 2008 - Smackdown Vs Raw 2010 (Struggle Submissions)

Smackdown Vs Raw 2009 - Smackdown Vs Raw 2011 (Hot Tag)

Smackdown Vs Raw 2011 - Smackdown Vs Raw 2011 (Physics)

WWE'13 - (Audio)

 

Instead of focusing with what works; to keep the games "Fresh & New".

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I personally think that Halo 4 had something to do with this, as its a huge title that came out a week after this game. If it didn't, then I have no idea why. The only thing PS3 has over 360, is that there aren't moveset hackers online. The PS3 version of this game is a port of the 360 version. It has nothing over it excluding online idiots.

 

Halo has nothing to do with it, wwe games has always sold more on PS3, it's a playstation franchise because it was built and made popular from the PS2, plus xbox owners mainly buy shooters, playstations audience is more diverse.

Actually it is bad, here are last years numbers

 

WWE 12 (360) 329,649

WWE 12 (PS3) 277,170

 

well done, you just disproved your own point.

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