Jump to content

CAWs.ws
Facebook Twitter YouTube RSS Feed

PyroTechnyks WWE 13 Original CAWs Showcase


  • Please log in to reply
50 replies to this topic

#41 Heartless-Inc

Heartless-Inc
  • Members
  • 6 posts

Posted 18 December 2012 - 02:58 AM

I tend to almost exclusively make more basic forms of attires as well, partly as a throwback to older styles of wrestling - and partly because I cannot use PT to any effective measure to save my life lol

I'd say you've done a fantastic job of blending the two. Keep up the good work.

#42 PyroTechnyks

PyroTechnyks

    Upper Midcard

  • Members
  • 2,202 posts

Posted 18 December 2012 - 04:39 AM

I tend to almost exclusively make more basic forms of attires as well, partly as a throwback to older styles of wrestling - and partly because I cannot use PT to any effective measure to save my life lol

I'd say you've done a fantastic job of blending the two. Keep up the good work.

I do what I can despite not being good at using the PT. I think I used it once last year and that was to make a specific design for an alt attire.

I can't bothered doing movesets in this game. WAY too many for me to go through. No wonder I don't have as many CAWs created this year. I still haven't done Orochi's or Emu Kid's moves yet since I made them almost 2 weeks ago. And then when I do get a CAW made, someone else, by absolute coincedence, posts something almost the same. I'm not angry with anyone by that. Yay for being stuck in a creativity rut. :fedup:

Edited by PyroTechnyks, 18 December 2012 - 04:41 AM.


#43 fliteska

fliteska

    Midcard

  • Members
  • 1,057 posts
  • Location: Newcastle, England
  • Gamertag: fliteska
  • Twitter: FXWrestling

Posted 18 December 2012 - 04:26 PM

I don't bothered with movesets, I usually just use a superstars moveset and adjust taunts, sigs and finishers.

As for posting stuff that is similar to someone elses work, it happens, a lot, at least WWE isn't stealing your ideas! My Tyberius Clay CAW has had the same body guard attire since 2010 and now we have The Shield using it.

Keep up the good work, hopefully you'll get out of your rut, I hate it when it happens, I just take a day or 2 away from creating and then go back to the game fresh and ready to mess around some more.

#44 PyroTechnyks

PyroTechnyks

    Upper Midcard

  • Members
  • 2,202 posts

Posted 18 December 2012 - 09:50 PM

I don't bothered with movesets, I usually just use a superstars moveset and adjust taunts, sigs and finishers.


I don't have a problem coming up specific movesets. It's the oversaturation of the limb targeting moves that drives me nuts. I played the game the other day with a friend of mine, and he agreed that it's way too many moves. Sure, it gives you a ton of options, but I hardly use the majority of them.

Edited by PyroTechnyks, 18 December 2012 - 09:50 PM.


#45 Oz70NYC

Oz70NYC

    Upper Midcard

  • Members
  • 2,103 posts
  • Location: New York City
  • SEN (PS3): Oz70NYC

Posted 19 December 2012 - 04:25 AM


I don't bothered with movesets, I usually just use a superstars moveset and adjust taunts, sigs and finishers.


I don't have a problem coming up specific movesets. It's the oversaturation of the limb targeting moves that drives me nuts. I played the game the other day with a friend of mine, and he agreed that it's way too many moves. Sure, it gives you a ton of options, but I hardly use the majority of them.


What's more is the AI hardly even uses the LTS either. That's one of the things I'm not a fan of this year. Yes, the AI is more aggressive, but it's not smarter. If you make a CAW that targets the legs 60% of the time, and has two leg submissions as finishers, they get smoked because the AI won't use the moves needed to set up the finishers. Not unless you give them a move set that targets the legs 85-90%, which is a boring move set since leg moves count for a meager 8% of the total amount of moves in the game.

#46 PyroTechnyks

PyroTechnyks

    Upper Midcard

  • Members
  • 2,202 posts

Posted 21 December 2012 - 11:27 PM

Here's a video I made for "The Black Dragon" Kaishida Tachibana:

I seem to change her gimmick every year. In SvR '09 she looked like Glacier (from WCW), in SvR '10 and SvR '11 she looked like a typical ninja, in WWE '12 she was the "female Immortal", and now this year, with the help of the Super Dragon mask, well, this is what she looks like now.

Signatures: Parallel Snapmare; Rolling Elbow
Finishers: Snap Dragon Combo (CAF); Ultimate Impaler (Corner Top Rope Backstabber)

I might get her uploaded to the CC later on tonight.

#47 Captain Backwoods

Captain Backwoods

    Upper Midcard

  • Members
  • 2,228 posts
  • Location: Ellimsport,PA
  • SEN (PS3): BackwoodsGramp

Posted 22 December 2012 - 04:32 PM

Holy Toprope Backstabber Batman. Pretty good, it's nice to see how's she's changed.

#48 kimhavok

kimhavok
  • Members
  • 1 posts

Posted 27 December 2012 - 07:21 PM

I'm on Xbox 360 and was wondering if you could share Frigyd Wintyr's formula?

#49 PyroTechnyks

PyroTechnyks

    Upper Midcard

  • Members
  • 2,202 posts

Posted 13 March 2013 - 04:47 AM

Just a heads-up for anyone wondering:

 

It's been almost three months since I've had anything to do with the game. Truth be told, some of the glaring bugs, and the whole THQ bankruptcy thing, killed all of my motivation to create anything. I haven't kept up with anything really wrestling-related either.

 

It's highly unlikely that I'll be sharing anything new in a while. Maybe if 2K comes up with a patch, it may renew interest. Basically, if you were ever expecting anything else from me, don't.

 

Besides that I've been investing most of my time with Skyrim and a few other PC-only games.



#50 Oz70NYC

Oz70NYC

    Upper Midcard

  • Members
  • 2,103 posts
  • Location: New York City
  • SEN (PS3): Oz70NYC

Posted 13 March 2013 - 02:19 PM

I'm just glad we're actually getting a new game. Here's hoping in the hands of Take 2 the series progresses...especially since the developers will have a MUCH larger budget to work with. And as an avid 2KSport player (NBA of course) I can say that they patch the CRAP out their games. So while WWE13 might pretty much be "done" as far as content and patches, WWE14 will be patched frequently when bugs and glitches are found.



#51 PyroTechnyks

PyroTechnyks

    Upper Midcard

  • Members
  • 2,202 posts

Posted 15 October 2013 - 09:52 AM

For anyone who cares:

 

I lost interest in WWE 13 quite fast as you can see. I've been busy playing other games. I'm not sure when or even if I'll be getting 2K14 when it comes out. From my crude and limited knowledge of the new game's features, the roster is quite underwhelming, however 100 CAW slots may just be too good to pass up. 

 

I've thought about working on some things to spark interest for it by making new stuff just because. If I get the game, you can expect my usual main CAWs to be recreated. I don't know what else I'll come up with, unless I work with some really old concepts from a few years ago. I think I have about 30 of them commited to memory. That leaves another 70 slots to fill in. That may prove very difficult for me.

 

Anyhow, I'd like to get some of my backlog knocked out before I dive into another game. When I'm not on my PC playing something, I've been putting time into ModNation Racers and Dynasty Warriors 8. I've yet to really play Skyrim and I've had that for almost a year now. I'll likely put time into DW8 and beat that before I pick up 2K14, but I've been lazy on the console front, that's for sure.

 

I know I didn't have to say anything about what I've been up to, but I felt obligated to do so, all things considered.


Edited by PyroTechnyks, 15 October 2013 - 09:56 AM.