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WWE 13 is still too easy


CM_EDGE

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i was so hyped because of tape-worms text but now i have the game and its still too easy. :(

 

I can nearly reversal everything because you have on nearly every move two tries to reversal, if your are too late just press counter again and the most time it works. The AI on legendary is also meehhh. The AI is doing a move and after that the AI just stands still every time and does nothing, its not agressive enough. :/

 

Maybe i need a few more matches but for me, now, legendary is the same like in every other wwe game before....

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The AI on legendary is also meehhh. The AI is doing a move and after that the AI just stands still every time and does nothing, its not agressive enough. :/

 

Maybe i need a few more matches but for me, now, legendary is the same like in every other wwe game before....

 

Maybe it's because you're playing on normal mode...

 

nawww.gif

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It's not about easy.. It's about realism.

You bring up an interesting point that I don't think is discussed enough. Is it all about winning? Or is it about realism? You know it isn't like the No Mercy days when we didn't care as much about setting up the same kind of spots that you saw on TV, because you couldn't. Now we can, so it kind of shifts what the fans want to get out of the game. Some are no longer looking for a challenging fighting game, they want something that simulates wrestling on TV. But wait.....if that were the case then should you be able to select who wins the match beforehand? Because that's what really happens. Should you be able to script out the spots? Well that's probably going too far, but it does seem like nobody cares about how hard it is to win a match. It's more about how closely the match reflects what a real match would be like. Kind of makes it impossible to give us the perfect wrestling game under those conditions because no AI is going to be able to pull that off.

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It's not about easy.. It's about realism.

You bring up an interesting point that I don't think is discussed enough. Is it all about winning? Or is it about realism? You know it isn't like the No Mercy days when we didn't care as much about setting up the same kind of spots that you saw on TV, because you couldn't. Now we can, so it kind of shifts what the fans want to get out of the game. Some are no longer looking for a challenging fighting game, they want something that simulates wrestling on TV. But wait.....if that were the case then should you be able to select who wins the match beforehand? Because that's what really happens. Should you be able to script out the spots? Well that's probably going too far, but it does seem like nobody cares about how hard it is to win a match. It's more about how closely the match reflects what a real match would be like. Kind of makes it impossible to give us the perfect wrestling game under those conditions because no AI is going to be able to pull that off.

 

 

Yes, IMO it is about making the matches look as close to what we see on TV as possible but they still have to be challenging to win. It isn't simply about just winning anymore for me.

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It's not about easy.. It's about realism.

You bring up an interesting point that I don't think is discussed enough. Is it all about winning? Or is it about realism? You know it isn't like the No Mercy days when we didn't care as much about setting up the same kind of spots that you saw on TV, because you couldn't. Now we can, so it kind of shifts what the fans want to get out of the game. Some are no longer looking for a challenging fighting game, they want something that simulates wrestling on TV. But wait.....if that were the case then should you be able to select who wins the match beforehand? Because that's what really happens. Should you be able to script out the spots? Well that's probably going too far, but it does seem like nobody cares about how hard it is to win a match. It's more about how closely the match reflects what a real match would be like. Kind of makes it impossible to give us the perfect wrestling game under those conditions because no AI is going to be able to pull that off.

 

 

Yes, IMO it is about making the matches look as close to what we see on TV as possible but they still have to be challenging to win. It isn't simply about just winning anymore for me.

But you have to realize that what you're asking for is virtually impossible to program. The AI is only concerned with one thing, beating you. It doesn't care how it gets there, it's just going to try to win(with varying degrees of difficulty of course). The only way to give us what you want is to introduce individual superstar AI sliders, which I've been told exists in the Fire Pro games. They could affect how often a wrestler does a certain thing. Until they do that, we'll never get it to that point.

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It's not about easy.. It's about realism.

You bring up an interesting point that I don't think is discussed enough. Is it all about winning? Or is it about realism? You know it isn't like the No Mercy days when we didn't care as much about setting up the same kind of spots that you saw on TV, because you couldn't. Now we can, so it kind of shifts what the fans want to get out of the game. Some are no longer looking for a challenging fighting game, they want something that simulates wrestling on TV. But wait.....if that were the case then should you be able to select who wins the match beforehand? Because that's what really happens. Should you be able to script out the spots? Well that's probably going too far, but it does seem like nobody cares about how hard it is to win a match. It's more about how closely the match reflects what a real match would be like. Kind of makes it impossible to give us the perfect wrestling game under those conditions because no AI is going to be able to pull that off.

 

 

Yes, IMO it is about making the matches look as close to what we see on TV as possible but they still have to be challenging to win. It isn't simply about just winning anymore for me.

 

 

^This both, pretty much. I never quite understood why people get so mad at the difficulty levels of the game. This game is about having good AI, AI that knows what to do to give you a good match. I don't care about winning or losing. You can win everything but that's not the point. Difficulty in this game is supposed to be about how smart your opponent really is. Does your opponent go for that extra touch and goes to the top rope instead of going for the pin (cocky characters). Maybe in the far future every character will have a certain type of thinking on how they try to weaken their opponent.

 

But wait.....if that were the case then should you be able to select who wins the match beforehand?

 

This is really interesting. I really hope this would be put in the game somehow, with a turn on/off option of course. I don't play online because people play there to win. I don't. I play for great matches I could care less if I win.

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It's not about easy.. It's about realism.

You bring up an interesting point that I don't think is discussed enough. Is it all about winning? Or is it about realism? You know it isn't like the No Mercy days when we didn't care as much about setting up the same kind of spots that you saw on TV, because you couldn't. Now we can, so it kind of shifts what the fans want to get out of the game. Some are no longer looking for a challenging fighting game, they want something that simulates wrestling on TV. But wait.....if that were the case then should you be able to select who wins the match beforehand? Because that's what really happens. Should you be able to script out the spots? Well that's probably going too far, but it does seem like nobody cares about how hard it is to win a match. It's more about how closely the match reflects what a real match would be like. Kind of makes it impossible to give us the perfect wrestling game under those conditions because no AI is going to be able to pull that off.

 

 

Yes, IMO it is about making the matches look as close to what we see on TV as possible but they still have to be challenging to win. It isn't simply about just winning anymore for me.

 

 

^This both, pretty much. I never quite understood why people get so mad at the difficulty levels of the game. This game is about having good AI, AI that knows what to do to give you a good match. I don't care about winning or losing. You can win everything but that's not the point. Difficulty in this game is supposed to be about how smart your opponent really is. Does your opponent go for that extra touch and goes to the top rope instead of going for the pin (cocky characters). Maybe in the far future every character will have a certain type of thinking on how they try to weaken their opponent.

 

But wait.....if that were the case then should you be able to select who wins the match beforehand?

 

This is really interesting. I really hope this would be put in the game somehow, with a turn on/off option of course. I don't play online because people play there to win. I don't. I play for great matches I could care less if I win.

We've sort of already had that. I've been told the Fire pro games have extra attributes per wrestler that determines how often they do certain things like top rope moves, go for weapons, etc. Also, there use to be fighting styles in the SVR series, but they were dropped for some reason. It's not like they caused problems so I'm not sure why they chose not to expand on that. They also use to have match specialty, where you could select a type of match that wrestler was better at. I'm also not sure why they got rid of that either.

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It's not about easy.. It's about realism.

These game are completely unrealistic. I shouldn't be able to completely destroy Randy Orton in a matter of minutes with Yoshi Tatsu on legend difficulty with custom slider settings. Not only is that something you'd never see on TV in real life, it's not much fun. I haven't played WWE 13 yet, but the problem with the gameplay in the previous games was that it was both boring and unrealistic. Every match is a squash match. WWE 12 was a little better than its precursor because the AI was slightly improved and wrestlers got up faster. For the most part it was more of the same though. These games need to be a lot more challenging. Sometimes it seems like people just want the games to play themselves.

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Idk. I know Wwe 12 was hard at first or at least challenging. I had the feud with Brock vs Orton early on it that ppv match was epic. Took me about 30 mins to beat Orton and I hit him with like 5 finishers. He just kept kicking out. I even had a few matches in which I honestly got caught off guard and lost. That's why I just watch a lot of matches for unpredictability.

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The only way to give us what you want is to introduce individual superstar AI sliders, which I've been told exists in the Fire Pro games. They could affect how often a wrestler does a certain thing. Until they do that, we'll never get it to that point.

That is possible though. NBA 2K has this and there are WAY more people in that game. Shouldnt be to hard to implement into the WWE series.

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Everyone else that's played the game (at this board at least) has at least alluded to the A.I. being more challenging. We'll all see which one is true on Tuesday.

 

this is the same every year

 

a few early reviews praise how hard the AI is but you hear the opposite when the game gets released.

 

This shouldn't be a surprise though. Same crap every year.

 

The only way to give us what you want is to introduce individual superstar AI sliders, which I've been told exists in the Fire Pro games. They could affect how often a wrestler does a certain thing. Until they do that, we'll never get it to that point.

That is possible though. NBA 2K has this and there are WAY more people in that game. Shouldn't be to hard to implement into the WWE series.

 

It is in fire pro and it adds a lot to the game. I'm sure thq will do it someday but will any of us still be paying at that point.

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And i can beat everyone with closed eyes.... reversals are so easy you know exactly when you need to push the button.

 

I cant believe how anyone can say its harder than WWE12, i played it now 12 Hours and won every match, i started direct on legendary and the problem is, like i said before, the AI is too slow and not agressive and countering this year is twice as easy as last year.....

 

Its an awesome game and 10 times better than WWE 12, but, its sooo damn easy. :(

I played some matches on normal too and my god is that booring, how can anyone play that? :D

 

Yeah it takes some work to bring them down but if they dont fight back, its boring.

 

 

(Sorry broken english here :D)

 

:(

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Honestly didn't think it was too easy when I played it. It actually took some work to bring them down

 

Bringing them down has been hard to do in past games, but when the computer itself can't or won't bring YOU down then it doesn't matter how long it takes you to bring them down, you always know you're gonna win because pretty much the computer will rarely ever try to pin you, and in the end that's basically the only way to win a wrestling match.

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I play on Normal. Sometimes I just don't try to reverse and I'll kick out of a pin anyway. I don't always win either, sometimes I get caught. lol.

same. i let the AI wear me down pretty bad sometimes and just have a great back and forth match. haven't lost a match yet but always come close to losing in a MITB match as it's the hardest IMO

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