Jump to content

I wish THQ would implement some kind of 'Hold' system for non-submission moves.


Slateboard

Recommended Posts

To clarify, when I say holds, I mean moves that aren't submissions or aren't moves that tap people out.

 

Basically the move would have a meter like Submissions do, but the opponent can't submit to them. Instead, the higher the meter fills, the more damage the opponent takes and vice-versa. If the bar does fill, then they finish the move off with a final hit that does a bit of extra damage. If the meter depletes, then they escape.

 

One such move I feel would benefit from this is the Arm-trap Elbow. In its current form, the player does a few elbows and releases the hold. This system would better emulate real life as the player would perform repeated elbows until the hold is released/broken/finished..

 

In addition it would be good for players who like to use Submissions and such (mainly those who player a specific style) as they could utilize moves that are (or should be) submissions as Holds as they do on TV.

 

So a player could use a chinlock with this system and use it as it's used on TV where they wouldn't actually make the opponent submit (but it still maintains that illusion).

 

Anyone have an opinion on this?

Link to comment
Share on other sites

It can apply to a multitude of scenarios but also maintain the unpredictability that we see on TV.

 

There are times when someone's in a move like the Tarantula and will try to fight out of it as opposed to being idle and letting their opponent do w/e they want to them.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...