Slateboard Posted October 12, 2012 Report Share Posted October 12, 2012 To clarify, when I say holds, I mean moves that aren't submissions or aren't moves that tap people out. Basically the move would have a meter like Submissions do, but the opponent can't submit to them. Instead, the higher the meter fills, the more damage the opponent takes and vice-versa. If the bar does fill, then they finish the move off with a final hit that does a bit of extra damage. If the meter depletes, then they escape. One such move I feel would benefit from this is the Arm-trap Elbow. In its current form, the player does a few elbows and releases the hold. This system would better emulate real life as the player would perform repeated elbows until the hold is released/broken/finished.. In addition it would be good for players who like to use Submissions and such (mainly those who player a specific style) as they could utilize moves that are (or should be) submissions as Holds as they do on TV. So a player could use a chinlock with this system and use it as it's used on TV where they wouldn't actually make the opponent submit (but it still maintains that illusion). Anyone have an opinion on this? Link to comment Share on other sites More sharing options...
diddydeadman Posted October 12, 2012 Report Share Posted October 12, 2012 This could be incorporated with a stamina system. While your holding onto the move any stamina you've used up could be slightly replenished. Effectively making the hold moves rest holds whilst inflicting some damage. Link to comment Share on other sites More sharing options...
Steveviscious Posted October 12, 2012 Report Share Posted October 12, 2012 You mean rest holds.....yeah I think they use to have more of those but there was no meter, it was just an animation type thing. Link to comment Share on other sites More sharing options...
mrpinchy Posted October 12, 2012 Report Share Posted October 12, 2012 Or hang people in a superplex for a while... Link to comment Share on other sites More sharing options...
Slateboard Posted October 12, 2012 Author Report Share Posted October 12, 2012 It can apply to a multitude of scenarios but also maintain the unpredictability that we see on TV. There are times when someone's in a move like the Tarantula and will try to fight out of it as opposed to being idle and letting their opponent do w/e they want to them. Link to comment Share on other sites More sharing options...
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