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Few questions about Fire Pro Return


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- Why is the ability to have eight wrestlers that look horrid because of the eight bit graphics, better then have an actual decent graphics that promote the Creation Basis of the game? Not to start a flame war, but lets be honest. Doesn't matter that you can costomize everything, if in the end everything looks exactly the same. Not to mention the costomization is so limited and blocky it's horrid, specially since you can't even separate Hair from Hats! and the "Clothes" look so unbelievable bad it's not even worth mentioning, for a game pandered to for "Costomization" it's just bad.

 

- Why is the grappling so complicated? Hell there isn't even a command to grapple, it automatic. Do you realize how awkward that is to play against someone? It shouldn't take an week to figure out more then three moves... Which isn't made any better with the basic pointlessness of the game itself.

 

There is a lot of neat things in Fire Pro, such as Corner to Center & The Ability to add Sound Bytes to certain moves though the sound bytes themselves are limited and generic as hell. The Ability to rename a move for the finisher is also neat, but that isn't much of an ability since the lack of graphics & Controls make it all generic.

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- Why is the ability to have eight wrestlers that look horrid because of the eight bit graphics, better then have an actual decent graphics that promote the Creation Basis of the game? Not to start a flame war, but lets be honest. Doesn't matter that you can costomize everything, if in the end everything looks exactly the same. Not to mention the costomization is so limited and blocky it's horrid, specially since you can't even separate Hair from Hats! and the "Clothes" look so unbelievable bad it's not even worth mentioning, for a game pandered to for "Costomization" it's just bad.

 

- Why is the grappling so complicated? Hell there isn't even a command to grapple, it automatic. Do you realize how awkward that is to play against someone? It shouldn't take an week to figure out more then three moves... Which isn't made any better with the basic pointlessness of the game itself.

 

There is a lot of neat things in Fire Pro, such as Corner to Center & The Ability to add Sound Bytes to certain moves though the sound bytes themselves are limited and generic as hell. The Ability to rename a move for the finisher is also neat, but that isn't much of an ability since the lack of graphics & Controls make it all generic.

 

It sounds like you don't understand how to use the tools given to you. Granted the graphics are 2D, so obviously they don't have all the bells and whistles that 3D gives, with layers and what not but, if you know how to utilize what you have you can make good CAWs, which people have proven time and time again.

 

The grappling isn't complicated. Like you said, it's automatic so how is that complicated? It's all timing, that's it. Time your grapple and you have a move. Press a different direction and a button and you have a different move. Same goes for each button. If you can't do more than 3 moves you should put the controller down, because you obviously don't realize your using a PS2 controller instead of a NES.

 

Pointlessness? That's like saying all wrestling games are pointless, unless you're here for the story mode, in which case it is pointless to you. But I say if that's what you want, go play one of the past fire pro games, but learn japanese first. This game provides a wrestling match. Not a fighting game fight. It will give you some of the best finishes you have ever had in a wrestling game.

 

I find the ability to add a name to a finisher stupid, since it only shows at the match end screen. But if you think the game is generic due to lack of graphics, I think you need to mature as a gamer. Or maybe you're not over 13 anyway if that still matters to you. I guess Super Meat Boy is a generic platformer also...

And controls again. You have control. Strong, weak, special-Strikes and Grapples. Each is coordinated to a button, how much more basic can you get. With the ability to drag people in each direction, front face lock and drag, put on shoulders, hold for an opponent to hit them, tree of woe...Are you playing NES pro wrestling??? Or maybe your copy didn't come with a instruction manual.

 

 

 

And it's "CUSTOMIZE"

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Something you need for costomization is Graphics to view the costomization, but alas I'm talking to you and your signature says it all. It doesn't matter how indept the grappling is if the controls to do them, such as Automatic Awkward looking Grappling system means you can only do about five moves. The Game is Generic, mainly because it's an online forum based Wrestling game. I'm not looking for a fight game, I know it's a wrestling game. But the lack of an actual Grappling system that is easy to use and the Blocky graphics in a game made in 2007 that is highly based on costomization, nearly if not makes the indepth anything null and void.

 

I hope you get what I'm getting at, if not I'll simplify it.

 

- Doesn't matter how many wrestlers you can have in the ring if they look the same

- Doesn't matter how many wrestlers you can costomize if they look the same

- doesn't matter how indepth the grappling system is if you can't pull off a move without getting reversed or waiting for the "Automatic" Grappling system

 

I'm glad I bought this game for Ten Bucks at Wal-Mart because it's basically all its worth, I feel like I went back in the past to the NES but the thing about NES games is they where amazing for the time. This game was made in 2007, that isn't exactly acceptable.

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The wrestlers don't look the same. I can post many videos in this thread containing wrestlers that any half-knowledgeable wrestling fan will be able to name. I haven't even played Fire Pro Returns yet, just Fire Pro Wrestling for GBA and even on the Gameboy I can STILL tell who is who with no problem.

 

The grapple system isn't complicated. In fact I find it easier then WWE 12, not that I find WWE 12 hard to play but the grapple system in Fire Pro takes a couple of hours (at the most) to master. All you have to do is walk towards your opponent and time your button press with the collar elbow tie-up.

 

So what if the game doesn't have 3D or HD graphics? This is why the SVR series has become what it has ... because people want beautiful character models that sweat rather then entertaining gaming mechanics that make it feel as though your playing a wrestling game.

 

Fire Pro is a fantastic series of games for WRESTLING fans. WWE/SVR is a series for SOAP OPERA fans.

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Something you need for costomization is Graphics to view the costomization, but alas I'm talking to you and your signature says it all. It doesn't matter how indept the grappling is if the controls to do them, such as Automatic Awkward looking Grappling system means you can only do about five moves. The Game is Generic, mainly because it's an online forum based Wrestling game. I'm not looking for a fight game, I know it's a wrestling game. But the lack of an actual Grappling system that is easy to use and the Blocky graphics in a game made in 2007 that is highly based on costomization, nearly if not makes the indepth anything null and void.

 

I hope you get what I'm getting at, if not I'll simplify it.

 

- Doesn't matter how many wrestlers you can have in the ring if they look the same

- Doesn't matter how many wrestlers you can costomize if they look the same

- doesn't matter how indepth the grappling system is if you can't pull off a move without getting reversed or waiting for the "Automatic" Grappling system

 

I'm glad I bought this game for Ten Bucks at Wal-Mart because it's basically all its worth, I feel like I went back in the past to the NES but the thing about NES games is they where amazing for the time. This game was made in 2007, that isn't exactly acceptable.

 

 

IT'S CUSTOMIZE!!! And what exactly does my signature say? You can't read the backstory, of someone that still has every single Smackdown game from the beginning and has supported THQ and their series from the get go, on day one releases. I have watched as a series that was once fun, turned into mundane crap, removal of good game mechanics replaced with stupid ones, with the removal of over 1000 moves that made every character basically the same, regardless of your precious graphics. If everybody does the float over ddt, what does it matter if they look different? Remember having multiple clotheslines?... But this isn't about Smackdown...

 

And no a lot of what you say doesn't make sense. Like I said before, if you can only do 5 moves you're only pressing one button, and apparently the wrong one. The game doesn't allow you to hit big moves at the start of the match. It's a build up to the big moves, leading into a finish. Like pro wrestling. If you attempt to use the Circle button at the start expect to be reversed and blocked over and over again.

 

 

Your statements about everybody looking the same are so ignorant it's insane. Watch each of these videos and tell me they all look the same...

 

http://www.youtube.com/watch?v=7ODo8WtwerQ&feature=related WWF the Early 90s

 

http://www.youtube.com/watch?v=niLrtKJ8FPA ECW

 

It's apparent that you are hung up on the graphics and can't appreciate the game for what it is. Being able to make CAWs that have accurate movesets and what not with logic unlike any other wrestling game to hit the states. Like any other game, it isn't for everybody, but at least have a valid reason why it sucks and not wrong facts.

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The Games Generic, I'm sorry unlike you. I've evidently moved past the half assed Legend of Wrestlemania type of build up, Firepro is literally a Sim based game that has little to nothing but generics dealt within it. It's for the Minority of gamers that feel unique because they are able to pay attention to online forums to figure out what they are doing. As I said, The blocky & Glitch ridden look of most of the moves & Graphics makes me feel like I'm playing another arcade crapfest. Wrestlefest was better then this, that's saying a lot.

 

- Zero momentum meter, the ability to hit your finisher at any point without reason, the hardly any reversal ability or animation whatsoever.

 

Makes this game generic, which is the reason it sells for ten bucks. Also you might want to get over the "1000 moves" removed because THQ already fixed that problem within WWE12, the issue with Firepro is you could have one million moves doesn't equal up to anything if you can't perform them quickly without having to wait an hour before the "Auto" grappling takes effect.

 

Nice Edited video clips thrown into a video by the way, how about some actual non-edited game play. That isn't simmed or planned out?

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Your point about the "slow" grapple is muted by the fact that you can adjust the game speed. Your point about hitting a finisher at anytime is muted by the fact that it actually happens in real life, and by the fact that it is something people have said they wanted in smackdown games for a long time.

 

The grapple system is as easy if not easier then any other grapple system, you walk into the person and when your foot from the grapple animation hits the ground you hit one of 3 buttons and a direction with it if you want. There are 3 types of grapple attacks which are weak, medium, and strong. You must first use weak grapples to wear your opponent down if you do not want them to reverse it, then move onto the next level. There are some moves that you can hit at any time but it is rare.

 

Finally as for "everyone looking the same", you obviously need your eyes checked. There are hundreds of different faces and if someone is good enough you can tell who the person is supposed to actually be which is more then anyone can say about some of the crap caws people put out in your precious 3D wrestling games. Graphics dont make a game, and just because a game has better graphics doesnt mean that everyone is talented the tools in that game.

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The Games Generic, I'm sorry unlike you. I've evidently moved past the half assed Legend of Wrestlemania type of build up, Firepro is literally a Sim based game that has little to nothing but generics dealt within it. It's for the Minority of gamers that feel unique because they are able to pay attention to online forums to figure out what they are doing. As I said, The blocky & Glitch ridden look of most of the moves & Graphics makes me feel like I'm playing another arcade crapfest. Wrestlefest was better then this, that's saying a lot.

 

- Zero momentum meter, the ability to hit your finisher at any point without reason, the hardly any reversal ability or animation whatsoever.

 

Makes this game generic, which is the reason it sells for ten bucks. Also you might want to get over the "1000 moves" removed because THQ already fixed that problem within WWE12, the issue with Firepro is you could have one million moves doesn't equal up to anything if you can't perform them quickly without having to wait an hour before the "Auto" grappling takes effect.

 

Nice Edited video clips thrown into a video by the way, how about some actual non-edited game play. That isn't simmed or planned out?

 

LOL. It's obvious that this kid is trolling now.

 

He brings up Legends of Wrestlemania, like anybody ever said it was going to be good. A sim based game? A lot of people do sim only on this game, but what exactly does that say about the game? That says that the AI logic is good enough to deal out matches worth watching, without you laying a hand on the controller. Can you honestly say that about wwe12? Come on...

 

Fire Pro as a series has been around longer than forums have been around. I don't visit Fire Pro Forums to grab logic and CAWs. I make my own. This also coming from someone with more post than me, on a message board dedicated to Create a Wrestlers... WTF!?

 

Zero momentum meter. Yep cuz everytime I watch ROH, WWE, etc. I see a momentum meter for each wrestler in the corner, whoever gets the highest gets a finisher!!! GTFO... Remember when Diesel beat Bob Backlund in 8 seconds for the title? That can happen in this game, if you're lucky enough to hit a critical powerbomb within those 8 seconds. All without spamming a running high knee, or spear.

 

It sells for 10 bucks cuz it was originally only 15 and it's been out for 6 years! The fans of the series are lucky this even came here. Why would a game with no licenses what so ever SKU for $60, When only a margin of people will pick it up? People don't buy stuff that isn't licensed, because they are force fed the crap that only NFL, NBA, WWE, TNA, NHL branded stuff is worth their time. A whole nother topic though...

 

By that same logic The Orange Box is crap, considering it contains 5 games and debuted at only $50 bucks and can be picked up for $20 new now. WHAT A SEC! That's $10 a game...I guess Half Life 2 is garbage though...

 

It appears he has found the speed setting since it takes him an hour to grapple...

 

As for the other vids, you obviously have enough grasp on a computer to type, albeit not correctly at times, so you can search for those yourself. But I'm done with an otherwise dead topic about a fan boy with flawed logic and a flame war.

 

Have a glorious afternoon.

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As for the Legends Of Wrestlemania comment, I was commenting on how you brought up the "Building momentum" to do bigger moves which is what you had to do in Legends of Wrestlemania (One of the main reasons the game failed).

 

I know there isn't a momentum bar within the actual shows, but it doesn't help a game that you can't see exactly what you are doing. I suppose what I mean momentum wise would be Damage meter or something of the same range, there is no way of telling if you even effecting who you are going against. Basically it's luck based, do you get the Critical? Maybe...

 

As for "Customization", there isn't really anything worth Customizing if you can't do it simple without having to half ass everything, the Color Coordination is an unbelievable pain. There isn't any actual Skin Tone template that look decent, absolutely no separation between Hair/Hats/Masks or anything to do with the head area. All the Pre-set faces have absolutely no Morphing whatsoever, plus they automatically come with hair. Which ruins the entire purpose of the “Layers” feature which is nonsense in itself because one “Layer” will completely cover up another “Layer”.

 

The Separation between the Upper & Stomach Area makes the clothes you choose looks ridiculous and cut off, same goes for the waist & Stomach area. Plus there is an utter lack of clothes whatsoever, not to mention the lack of Entrance & Match selections. Besides that, the Entrances are bare and unbelievable numb of creativity whatsoever.

 

The Matches themselves are predictable with the lack of any Reversal capabilities or instructions on how or what to do something for the first few matches. The lack of ability to climb the turnbuckle or hardly Irish whip is annoying because of the lack of damage whatsoever.

 

I'd like someone to create an absolutely original federation with this “Customization ability” not screw with the A.I simulation. For a Playstation 2 game made in 2007, this is literally the barest most lacking Wrestling game I've ever played. This can go under the likes of TNA Impact, Legends Of Wrestling I & II, Legends of Wrestlemania, WWE All-Stars & Showdown: Legends Of Wrestling.

 

By that same logic The Orange Box is crap, considering it contains 5 games and debuted at only $50 bucks and can be picked up for $20 new now. WHAT A SEC! That's $10 a game...I guess Half Life 2 is garbage though...

 

Well, since you put it out there. Yea, Half Life 2 does suck & Is garbage. But that isn't what we're talking about, now is it?

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