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Tokyo Games Show 2006: SVR07 Hands On


Tom Rice

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[size=1]Credit: [url="http://ign.com"]IGN.com[/url][/size]

September 23, 2006 - Wildly popular in the United States, Yuke's WWE SmackDown Vs. Raw doesn't quite have the same impact in Japan. Playing on two monitors in Sega's TGS 2006 booth and one in Microsoft's, crowds weren't exactly clamoring to get their hands on this one. The build on display was looking polished, with detailed character models and smooth animations. Only a single match mode without a manager was available to play. With the two controllers at each display, players could choose between either Kane or Triple H.

We tried it out with both characters, and got our face smashed by the A.I. both times. The computer kept busting out choke slams and Pedigrees. Our punch barrages, kicks, and running clotheslines could do little to sway the tide of battle after we got hit with those things. Once while playing with Kane we were fortunate enough to launch Triple H over the ropes, giving us some breathing room. Pressing and holding B regained our stamina, which kept us from the inevitable three count for a little while longer.

[url="http://imageshack.us"][img]http://img81.imageshack.us/img81/6223/wwesmackdownvsraw200720060923085731597000an4.jpg[/img][/url]

There were some nice graphical touches included in the build. The crowd was a particular standout. From what we could tell, most of those up close to the ring were performing individualized cheers and movements. Holding up signs with phrases like "the referee is blind" and "I'm with stupid" was silly, but helped add to the atmosphere of the fight. More than the signs, the game gave a really good impression that there were seething throngs of fans outside the rings perimeter that seemed generally interested in what was going on in the ring.

Ring intros were another graphical highlight. Triple H walked in to the arena to sets of flickering multicolored lights, carrying his trademark water bottle. The way the skin textures reflected all the different shades was done particularly well, and the facial expressions were surprisingly realistic. We noticed this even more after we got Pedigreed by a computer controlled Triple H. Kane's face afterward showed a mixture of pain and fear, like he just wanted to flee the ring and ditch the fight entirely.

Two controllers were hooked up to the console, but nobody else was around to start a two player game. Despite most of the nice visuals, there was still some awkwardness in the characters' animations when transitioning from standing to grapple. Be sure to head over to our object page for tons of additional information on this title.
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